Name: Crush
Health Deduction: -18
TP Required: -10
Level Requirement: 3
Description: While in Minotaur form, Drina slams her large hand, palm open down onto her opponent. Being such a large creature, Drina's hand covers a large area, plus weighing over 2 tons, it is a strong attack, because her hand is so heavy.
Disadvantages: ► It is possible for a person to slip into the space between her fingers.
► She must be in minotaur form
Name: Stomp
Health Deduction: -14
TP Required: -9
Level Requirement: 2
Description: When in Minotaur for, Drina slams her large hoof down onto the opponent, with a powerful stomp.
Disadvantages: ► She must be in minotaur form
► The foot does not have as much spread as the hand, due to being a hoof, so it is a bit easier to dodge.
Name: Impale
Health Deduction: -9
TP Required: -5
Level Requirement: 1
Description: When in minotaur form, Drina gets down on all fours and runs at her opponent with her horns, to stab them with them.
Disadvantages: ► She must be in minotaur form
► The horns are narrow, so if a person is fast enough they can dodge.
Name: Creation
Health Deduction: -6 per hit from weapon
TP Required: -5
Level Requirement: 1
Description: Using her element, Drina creates a weapon of fire that is generally used in desperate times. These weapons do nothing special, they are just pretty much fire in the shape of a weapon.
Disadvantages: ► Can be put out by water
► Weapon only lasts 2 posts before burning out
Name: Fire Shield
Health Deduction: 0
TP Required: -5
Level Requirement: 2
Description: Drina creates a shield out of fire that can be used to block any move that isn't "unavoidable."
Disadvantages: ► Can only be used once per fight
► Can not block "unavoidable" moves
Name: Fire Punch
Health Deduction: -7
TP Required: -5
Level Requirement: 1
Description: Drina throws a punch at her opponent, throwing her weight into the punch and adding her element to it. This causes for fire to fly at the opponent, a few feet out from where her fist lands, or to spread over them if they are hit directly by the punch.
Disadvantages: ► Does 3 less damage against water users
► only reaches up to an arms length away from Drina
Name: Fire Kick
Health Deduction: -8
TP Required: -6
Level Requirement: 1
Description: Drina kicks out her leg as hard as she can and adds her element to it too cause it to send a flare of fire at the opponent. This move only reaches up to an extra legs length away.
Disadvantages: ► Does 4 less damage against water users
► Can only reach up to a legs length away
Name: Fire cover
Health Deduction: times other fire skills' damage by 2
TP Required: -14
Level Requirement: 3
Description: Drina will cover herself in fire, magnifying the power of HER OWN fire attacks by 2. Only used in human form
Disadvantages: ► Can only be used once per fight
► Only lasts 6 USER posts
Name: Fire Form
Health Deduction: -3 per hit per post for burns
TP Required: -10
Level Requirement: 2
Description: This is Drina's Minotaur form, covered in a pelt of fire, claws and fangs also now being made of fire. This causes a burn effect to her attacks and also causes her fangs and claws to cut deeper. Due to them being heated up, they would now cut through/ break through skin like room temperature butter.
Disadvantages: ► Can only be used once per fight
► only last 5 USER posts
Name: Fire Dance
Health Deduction: -30
TP Required: -15
Level Requirement: 4
Description: Drina does a combination of Fire moves, with or without her weapon while in Fire Cover. This sends a furry of fire flying in all different directions.
Disadvantages: ► Can only be used in Fire Cover
► Requires a 2 USER post recharge
Name: Heat Up
Health Deduction: -16
TP Required: -8
Level Requirement: 2
Description: This is a defensive move used by Drina. When using this, if the opponent or a metal object the opponent is holding is touching Drina she will heat up her body temperature and burn the opponent, causing them to either let go of her or the item touching her. This can be used in Minotaur form as well.
Disadvantages: ► Can be cooled down (stopped) by a water technique
► Will only work if the opponent himself or a METAL item being held by the opponent is touching her.