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Vampire Academy

This is a school founded by a family of vampires, they fixed it up and has allowed not only vampires, but other races to join. so WELCOME ALL!!
 
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Rinnma, Drina Spring10 Today's Weather: Sunny; 41°F with a small breeze of cool wind occasionally.
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 Rinnma, Drina

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Drina
Level 1
Drina


Posts : 713
Join date : 2010-05-12

Character sheet
Health:
Rinnma, Drina Health1220/9999Rinnma, Drina Health10  (20/9999)
TP:
Rinnma, Drina Left_bar_bleue10/999Rinnma, Drina Empty_bar_bleue  (10/999)
EXP:
Rinnma, Drina Explef1040/100Rinnma, Drina Expemp10  (40/100)

Rinnma, Drina Empty
PostSubject: Rinnma, Drina   Rinnma, Drina EmptyWed Jun 09, 2010 6:32 pm

Name: Crush
Health Deduction: -18
Magic Point (MP) Required: -10
Level Requirement: 3
Description: While in Minotaur form, Drina slams her large hand, palm open down onto her opponent. Being such a large creature, Drina's hand covers a large area, plus weighing over 2 tons, it is a strong attack, because her hand is so heavy.
Disadvantages:
    It is possible for a person to slip into the space between her fingers.
    Can only be used when in Minotaur form


Name: Stomp
Health Deduction: -14
Magic Point (MP) Required: -9
Level Requirement: 2
Description: When in Minotaur for, Drina slams her large hoof down onto the opponent, with a powerful stomp.
Disadvantages:
    Can only be used in Minotaur form
    The foot does not have as much spread as the hand, due to being a hoof, so it is a bit easier to dodge.


Name: Impale
Health Deduction: -9
Magic Point (MP) Required: -5
Level Requirement: 1
Description: When in minotaur form, Drina gets down on all fours and runs at her opponent with her horns, to stab them with them.
Disadvantages:
    Can only be used in Minotaur form
    The horns are narrow, so if a person is fast enough they can dodge.


Name: Fire Slash
Health Deduction: -6
Magic Point (MP) Required: -4
Level Requirement: 1
Description: Drina uses her katana combined with her element to throw a slash of fire at her opponent
Disadvantages:
    Weak against water
    Weak against earth


Name: Fire Spin
Health Deduction: -8
Magic Point (MP) Required: -5
Level Requirement: 2
Description: Drina spins with her blade, combining her element with it, to send a sideways flare of fire, following her blade as she spins. This can be used as an attack or defense.
Disadvantages:
    Water could break through the wall
    Wind can misdirect the attack or defense.


Name: Fire Strike
Health Deduction: -7
Magic Point (MP) Required: -4
Level Requirement: 1
Description: Drina stabs her katana into the ground, sending a flare of fire right at the opponent.
Disadvantages:
    Can be dodged if opponent steps to side enough
    weak against water


Name: Elemental Combo
Health Deduction: -20
Magic Point (MP) Required: -10
Level Requirement: 3
Description: In human form, Drina uses her sword plus her element, combining techniques like Fire slash, fire strike, and fire spin for a powerful element and weapon combo.
Disadvantages:
    Does only half the effect to other fire users
    Weak against water


Name: Creation
Health Deduction: -6 per hit from weapon
Magic Point (MP) Required: -5
Level Requirement: 1
Description: Using her element, Drina creates a weapon of fire that is generally used in desperate times. These weapons do nothing special, they are just pretty much fire in the shape of a weapon.
Disadvantages:
    Can be put out by water
    Weapon only lasts 2 posts before burning out


Name: Fire Shield
Health Deduction: 0
Magic Point (MP) Required: -5
Level Requirement: 2
Description: Drina creates a shield out of fire that can be used to block any move that isn't "unavoidable."
Disadvantages:
    Can only be used once per fight
    Does not work against "unavoidable" moves


Name: Fire punch
Health Deduction: -7
Magic Point (MP) Required: -5
Level Requirement: 1
Description: Drina throws a punch at her opponent, throwing her weight into the punch and adding her element to it. This causes for fire to fly at the opponent, a few feet out from where her fist lands, or to spread over them if they are hit directly by the punch.
Disadvantages:
    Does 3 less damage against water users
    only reaches up to an arms length away from Drina


Name: Fire Kick
Health Deduction: -8
Magic Point (MP) Required: -6
Level Requirement: 1
Description: Drina kicks out her leg as hard as she can and adds her element to it too cause it to send a flare of fire at the opponent. This move only reaches up to an extra legs length away.
Disadvantages:
    Does 4 less damage against water users
    Can only reach up to a legs length away


Name: Fire Cover
Health Deduction: times other fire skills' damage by 2
Magic Point (MP) Required: -14
Level Requirement: 3
Description: Drina will cover herself in fire, magnifying the power of HER OWN fire attacks by 2. Only used in human form
Disadvantages:
    Can only be used once per fight
    Only lasts 6 USER posts


Name: Fire Form
Health Deduction: -3 per hit per post for burns
Magic Point (MP) Required: -10
Level Requirement: 2
Description: This is Drina's Minotaur form, covered in a pelt of fire, claws and fangs also now being made of fire. This causes a burn effect to her attacks and also causes her fangs and claws to cut deeper. Due to them being heated up, they would now cut through/ break through skin like room temperature butter.
Disadvantages:
    Can only be used once per fight
    only last 5 USER posts


Name: Fire Dance
Health Deduction: -30
Magic Point (MP) Required: -15
Level Requirement: 4
Description: Drina does a combination of Fire moves, with or without her weapon while in Fire Cover. This sends a furry of fire flying in all different directions.
Disadvantages:
    Can only be used in Fire Cover
    Requires a 2 USER post recharge



Name: Heat Up
Health Deduction: -16
Magic Point (MP) Required: -8
Level Requirement: 2
Description: This is a defensive move used by Drina. When using this, if the opponent or a metal object the opponent is holding is touching Drina she will heat up her body temperature and burn the opponent, causing them to either let go of her or the item touching her. This can be used in Minotaur form as well.
Disadvantages:
    Can be cooled down (stopped) by a water technique
    Will only work if the opponent himself or a METAL item being held by the opponent is touching her.
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Ceres
Admin Level 3
Ceres


Posts : 1210
Join date : 2010-05-12

Character sheet
Health:
Rinnma, Drina Health1255/9999Rinnma, Drina Health10  (55/9999)
TP:
Rinnma, Drina Left_bar_bleue45/999Rinnma, Drina Empty_bar_bleue  (45/999)
EXP:
Rinnma, Drina Explef1025/100Rinnma, Drina Expemp10  (25/100)

Rinnma, Drina Empty
PostSubject: Re: Rinnma, Drina   Rinnma, Drina EmptyWed Jun 09, 2010 8:22 pm

Updated
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