Name: Sonicboom Trio
Health Deduction: -10
TP Required: -7
Level Requirement: 1
Description: Akira claps his hands three times very fastly of which three sonicbooms appear to create a three hit trio.
Disadvantages: ► After use he becomes sore and a little tired.
► He needs to recharge which may take a while.
Name: Akira's Combo.
Health Deduction: -17
TP Required: -13
Level Requirement: 2
Description: Akira dashes at the opponent and quickly unsheathing his sword attacks with almost inhuman speed. This combo is half and half, which he will hit 5 times with his weapon and 5 times with his fists and feet.
Disadvantages: ► After use he gets a little exhausted.
► Needs to recharge which will take about 4 minutes of sitting.
Name: Hawk Kick
Health Deduction: -3 {per successful hit}
TP Required: -3
Level Requirement: 1
Description: Akira will run at the opponent and jump as high as he cen to deliver a two kick combo. His left let will be launched side way and then his right will hit when he lands on the ground and thus he will ram his heel into the opponents stomach.
Disadvantages: ► It may hurt his legs when he lands.
► Seeing that this is rushed, he will be tired afterwards.
Name: Sliver Punch
Health Deduction: -15
TP Required: -10
Level Requirement: 2
Description: Akira will get his right hand and will ram his fist into the opponents face when he is angry or is sticking up for people. He will also use it for self-defense.
Disadvantages: ► When his hand hits anyones face it may hurt his knuckles for he rams it into their face.
► May tire him if he has to do this more than three times.